You can also dash cancel a Focus Attack after it hits. This tactic is key for characters that don't have projectile attacks of their own and need to close the distance against fireball-tossing jerks. Instead of blocking a fireball, you can start a Focus Attack to absorb the fireball and then dash cancel forward to immediately move closer to the opponent. The second use is especially effective against projectiles. This cancel has a couple of uses: 1) You can use is as a feint to play mind games with the opponent 2) You can execute a Focus Attack to use its hyper armor property and then cancel it so that you don't actually have to follow through with the lengthy attack animation. While charging a Focus Attack, you can opt to cancel the attack by dashing either backward or forward (just double tap or ) before your character actually follows through with the strike. There are two different cancels associated with Focus Attacks, the simplest being the dash cancel. The ultimate quality of Focus Attacks is their cancelability. If you charge the Focus Attack entirely, holding down MP + MK until the attack automatically unloads, the strike becomes unblockable in addition to causing the crumble effect.īut wait, there's more! The Focus Attack offers much more depth than a simple attack that may or may not be blockable. If you hold down MP + MK for a second, just until your character flashes, the Focus Attack will crumple the opponent, leaving them vulnerable to a follow-up attack. If you quickly tap the input, you still get the brief hyper armor effect of the Focus Attack but the attack itself won't have any special properties (though it will crumple on counter hit). There are three stages of the Focus Attack that change depending on how long you hold down the MP + MK input. If, alternatively, you blocked the attack, you would suffer a frame disadvantage because of block stun and would not be able to counter attack until block stun wore off. Here's an example of its use: If an opponent jumps at you with an air attack, you can begin a Focus Attack to absorb that hit and then release the MP + MK input to instantly counter attack. While absorbing the hit does not completely negate the damage from the hit (you take the damage, but it regenerates quickly as long as you don't get hit again), it does let you immediately follow with a counter hit. The most prominent property is the hyper armor effect, which lets you absorb one hit from the opponent without being interrupted from your Focus Attack. While each character's Focus has a unique look, range and damage rating, they all share the same general properties. By far Street Fighter IV's biggest addition to the classic Street Fighter formula is the Focus Attack, which every character can execute by pressing MP + MK.
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